Bibliographie

AB91
E. H. Adelson and J. R. Bergen.
Computational Models of Visual Processing, chapter 1 (The Plenoptic Function and the Elements of Early Vision).
M. Landy and J. A. Movshon editors, MIT Press, Cambridge, MA, 1991.

Aba03
Frédéric Abad.
Contribution à la synthèse de nouvelles vues à partir de photographies.
PhD thesis, Université de Nice-Sophia Antipolis - École Doctorale STIC, 2003.

Ali96
D. G. Aliaga.
Visualization of complex models using dynamic texture-based simplification.
Proceedings of IEEE Visualization conference, pages 101 - 106, 1996.

AMH02
Tomas Akenine-Möller and Eric Haines.
Real-Time Rendering, Second Edition.
2002.
ISBN 156881-182-9.

Bli78
James F. Blinn.
Simulation of wrinkled surfaces.
Computer Graphics (Proceedings of SIGGRAPH 78), 12(3):286-292, August 1978.
Held in Atlanta, Georgia.

BN76
James F. Blinn and M. E. Newell.
Texture and reflection in computer generated images.
Communications of the ACM, 19(10):542-547, October 1976.

BN92
Thaddeus Beier and Shawn Neely.
Feature based image metamorphosis.
In Edwin E. Catmull, editor, Proceedings of the 19th Annual ACM Conference on Computer Graphics and Interactive Techniques, pages 35-42, Chicago, IL, July 1992. ACM Press.

Car84
L. Carpenter.
The a-buffer, an antialiased hidden surface method.
Proc. of ACM Siggraph, pages 103-108, 1984.

Cat74
Edwin Earl Catmull.
A subdivision algorithm for computer display of curved surfaces.
PhD thesis, 1974.

CBCG02
Wei-Chao Chen, Jean-Yves Bouguet, Michael H. Chu, and Radek Grzeszczuk.
Light field mapping: efficient representation and hardware rendering of surface light fields.
In Proceedings of the 29th annual conference on Computer graphics and interactive techniques, pages 447-456. ACM Press, 2002.

CBL99
Chun-Fa Chang, Gary Bishop, and Anselmo Lastra.
Ldi tree: a hierarchical representation for image-based rendering.
In Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pages 291-298. ACM Press/Addison-Wesley Publishing Co., 1999.

Che95
Shenchang Eric Chen.
QuickTime©VR: An image-based approach to virtual environment navigation.
In Robert Cook, editor, Proceedings of the Conference on Computer Graphics (SIGGRAPH-95), pages 29-38, Los Angeles, CA, USA, August 6-11 1995. ACM Press.
ISBN 0-80791-701-4.

Cla96
Dean Clark.
Color Quantization Using Octrees.
Dr. Dobb's Journal, 21(1):54-57, 102-104, January 1996.

COM98
Jonathan Cohen, Marc Olano, and Dinesh Manocha.
Appearance-preserving simplification.
In Proceedings of the 25th annual conference on Computer graphics and interactive techniques, pages 115-122. ACM Press, 1998.

Coo84
Robert L. Cook.
Shade trees.
In Proceedings of the 11th annual conference on Computer graphics and interactive techniques, pages 223-231. ACM Press, 1984.

CSKK99
Baoquan Chen, J. Edward Swan, II, Eddy Kuo, and Arie Kaufman.
Lod-sprite technique for accelerated terrain rendering.
In Proceedings of the conference on Visualization '99, pages 291-298. IEEE Computer Society Press, 1999.

CVM+96
Jonathan Cohen, Amitabh Varshney, Dinesh Manocha, Greg Turk, Hans Weber, Pankaj Agarwal, P. Frederick Brooks, Jr., and William Wrigh.
Simplification envelopes.
In Proceedings of the ACM Conference on Computer Graphics, pages 119-128, New Orleans, LA, USA, August 1996. ACM.

CW93
Shenchang Eric Chen and Lance Williams.
View interpolation for image synthesis.
In Lynn Valastyan and Laura Walsh, editors, Proceedings of the Annual Conference on Computer Graphics, pages 279-288, Anaheim, CA, USA, August 1993. ACM Press.
ISBN 0-89791-601-8.

DCV97
Lucia Darsa, Bruno Costa Silva, and Amitabh Varshney.
Navigating static environments using image-space simplification and morphing.
In Proceedings of the 1997 symposium on Interactive 3D graphics, pages 25-ff. ACM Press, 1997.

DDSD03
Xavier Decoret, Frédo Durand, François X. Sillion, and Julie Dorsey.
Billboard clouds for extreme model simplification.
In John C. Hart, editor, Proceedings of the 2003 ACM SIGGRAPH Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH-03), volume 22, 3 of acm Transactions on Graphics, pages 689-696, San Diego, CA, USA, july 2003. ACM Press.

Dis98
J.-M. Dischler.
Efficiently rendering macro-geometric surface structures using bi-directional texture functions.
Rendering Techniques98 (proceedings of EGRW), pages 169 - 180, 1998.

DSSD99
Xavier Décoret, Gernot Schaufler, François Sillion, and Julie Dorsey.
Multi-layered impostors for accelerated rendering.
In Computer Graphics Forum (Proc. of Eurographics '99), Sep 1999.

DTM96
Patti E. Debevec, Camillo J. Taylor, and Jitendra Malik.
Modeling and rendering architecture from photographs: A hybrid geometry- and image-based approach.
In Proceedings of the ACM Conference on Computer Graphics, pages 11-20, New Orleans, LA, USA, august 1996. ACM.

DWS+97
Mark Duchaineau, Murray Wolinsky, David E. Sigeti, Mark C. Miller, Charles Aldrich, and Mark B. Mineev-Weinstein.
Roaming terrain: real-time optimally adapting meshes.
In Proceedings of the 8th conference on Visualization '97, pages 81-88. IEEE Computer Society Press, 1997.

DYB98
Paul Debevec, Yizhou Yu, and George Boshokov.
Efficient view-dependent image-based rendering with projective texture-mapping.
In 9th Eurographics Rendering Workshop, Vienna, Austria, June 1998.

EM99
Carl Erikson and Dinesh Manocha.
Gaps: general and automatic polygonal simplification.
In Proceedings of the 1999 symposium on Interactive 3D graphics, pages 79-88. ACM Press, 1999.

GBP04
Gael Guennebaud, Loïc Barthe, and Mathias Paulin.
Deferred Splatting.
In Computer Graphics Forum, volume 23, pages 1-11 (To appear). European Association for Computer Graphics and Blackwell Publishing, PO Box 805, 108 Cowley Road, Oxford, United Kingdom, septembre 2004.
(EG2004 Proceedings).

Ger39
A. Gershun.
Svetovoe Pole (The Light Field, in English).
Journal of Mathematics and Physics, XVIII:51-151, 1939.

GGSC96
Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, and Michael F. Cohen.
The lumigraph.
In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, pages 43-54. ACM Press, 1996.

GH95
Michael Garland and Paul S. Heckbert.
Fast polygonal approximation of terrains and height fields.
Technical Report CMU-CS-95-181, Computer Science Department, Carnegie Mellon University, 1995.

GH97
Michael Garland and Paul S. Heckbert.
Surface simplification using quadric error metrics.
In Proceedings of the 24th annual conference on Computer graphics and interactive techniques, pages 209-216. ACM Press/Addison-Wesley Publishing Co., 1997.

GP03
Gael Guennebaud and Mathias Paulin.
Efficient screen space approach for Hardware Accelerated Surfel Rendering.
In Vision, Modeling and Visualization, Munich, pages 1-10. IEEE Signal Processing Society, 19-21 novembre 2003.

Gro98
J.P. Grossman.
Point Sample Rendering.
Master's thesis, Massachusetts Institute of Technology, Cambridge, MA, August 1998.

GW92
Rafael C. Gonzalez and Richard E. Woods.
Digital Image Processing.
Addison-Wesley, Reading, MA, USA, 3rd edition, 1992.
ISBN 0-201-50803-6.

HAA97
Youichi Horry, Ken-ichi Anjyo, and Kiyoshi Arai.
Tour into the picture: Using a spidery mesh interface to make animation from a single image.
In Proceedings of the ACM SIGGRAPH Conference (SIGGRAPH-97), pages 225-232, Losa Angeles, CA, USA, august 1997. ACM Press.

Hal98
Michael Halle.
Multiple viewpoint rendering.
In Proceedings of the 25th annual conference on Computer graphics and interactive techniques, pages 243-254. ACM Press, 1998.

Hec82
P. S. Heckbert.
Color Image Quantization for Frame Buffer Display.
ACM Computer Graphics (ACM SIGGRAPH '82 Proceedings), 16(3):297-307, 1982.

Hec86
Paul S. Heckbert.
Survey of texture mapping.
IEEE Computer Graphics & Applications, (11):56-67, November 1986.

Hec89
P. Heckbert.
Fundamentals of texture mapping and image warping.
Master thesis (technical report no. ucb/csd 89/516), University of California, Berkeley, 1989.

HEGD04
Johannes Hirche, Alexander Ehlert, Stefan Guthe, and Michael Doggett.
Hardware accelerated per-pixel displacement mapping.
In Proceedings of the 2004 conference on Graphics interface, pages 153-158. Canadian Human-Computer Communications Society, 2004.

Her96
Julio A. Hernandez.
Color image compression using vector quantization and neural networks.
Master's thesis, University of Puerto Rico, Mayaguez Campus, 1996.

HHK+95
Taosong He, Lichan Hong, A. Kaufman, A. Varshney, and S. Wang.
Voxel based object simplification.
In Proceedings of the 6th conference on Visualization '95, page 296. IEEE Computer Society, 1995.

Hof92
Miller-G. Chen E.S. Patterson E. Blackketter D. Rubin S. Applin S. et. al. Hoffert, E.M.
The virtual museum.
In Proceedings of the Imagina '92 Conference (Monte Carlo, France), February 1992.

Hop96
Hugues Hoppe.
Progressive meshes.
In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, pages 99-108. ACM Press, 1996.

Hop97
Hugues Hoppe.
View-dependent refinement of progressive meshes.
In Proceedings of the 24th annual conference on Computer graphics and interactive techniques, pages 189-198. ACM Press/Addison-Wesley Publishing Co., 1997.

Hop98
H. Hoppe.
Smooth view-dependent level-of-detail control and its application to terrain rendering.
In IEEE Visualization '98, pages 35-42, 1998.

HS99
Wolfgang Heidrich and Hans-Peter Seidel.
Realistic, hardware-accelerated shading and lighting.
In Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pages 171-178. ACM Press/Addison-Wesley Publishing Co., 1999.

KHD00
Jan Kautz, Wolfgang Heidrich, and Katja Daubert.
Bump map shadows for OpenGL rendering.
Technical report MPI-I-2000-4-001, Max-Plank-Institut für Informatik, Saarbrüken, Germany, 2000.

KK89
James T. Kajiya and Timothy L. Kay.
Rendering fur with three dimensional textures.
pages 271-280, Boston, MA, USA, July 1989. ACM Press.
ISBN 0-201-50434-0.

KS01
Jan Kautz and Hans-Peter Seidel.
Hardware accelerated displacement mapping for image based rendering.
In No description on Graphics interface 2001, pages 61-70. Canadian Information Processing Society, 2001.

LC87
William E. Lorensen and Harvey E. Cline.
Marching cubes: A high resolution 3d surface construction algorithm.
In Proceedings of the 14th annual conference on Computer graphics and interactive techniques, pages 163-169. ACM Press, 1987.

LE97
David Luebke and Carl Erikson.
View-dependent simplification of arbitrary polygonal environments.
In Proceedings of the 24th annual conference on Computer graphics and interactive techniques, pages 199-208. ACM Press/Addison-Wesley Publishing Co., 1997.

LH96
Marc Levoy and Pat Hanrahan.
Light field rendering.
In Proceedings of the ACM Conference on Computer Graphics, pages 31-42, New Orleans, LA, USA, August 4-9 1996. ACM.
ISBN 0-201-94800-1.

Lip80
Andrew Lippman.
Movie-maps: An application of the optical videodisc to computer graphics.
In Proceedings of the 7th annual conference on Computer graphics and interactive techniques, pages 32-42. ACM Press, 1980.

LKR+96
Peter Lindstrom, David Koller, William Ribarsky, Larry F. Hodges, Nick Faust, and Gregory A. Turner.
Real-time, continuous level of detail rendering of height fields.
In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, pages 109-118. ACM Press, 1996.

LPC+00
Marc Levoy, Kari Pulli, Brian Curless, Szymon Rusinkiewicz, David Koller, Lucas Pereira, Matt Ginzton, Sean Anderson, James Davis, Jeremy Ginsberg, Jonathan Shade, and Duane Fulk.
The digital michelangelo project: 3d scanning of large statues.
In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pages 131-144. ACM Press/Addison-Wesley Publishing Co., 2000.

LT97
Kok-Lim Low and Tiow-Seng Tan.
Model simplification using vertex-clustering.
In Proceedings of the 1997 symposium on Interactive 3D graphics, pages 75-ff. ACM Press, 1997.

LT00
Peter Lindstrom and Greg Turk.
Image-driven simplification.
ACM Trans. Graph., 19(3):204-241, 2000.

Lue01
David P. Luebke.
A developer's survey of polygonal simplification algorithms.
IEEE Computer Graphics and Applications, 21(3):24-35, 2001.

LW85
M. Levoy and T. Whitted.
The Use of Points as a Display Primitive.
Technical Report TR85-022, Dept. of Computer Science, University of North Carolina at Chapel Hill, Chapel Hill, NC, 1985.

Max88
Nelson L. Max.
Horizon mapping: shadows for bump-mapped surfaces.
The Visual Computer, 4(2):109-117, July 1988.

Max96
N. Max.
Hierarchical Rendering of Trees from Precomputed Multi-Layer Z-Buffers.
In X. Pueyo and P. Schröder, editors, Eurographics Rendering Workshop 1996, pages 165-174, New York City, NY, June 1996. Eurographics, Springer Wien.
ISBN 3-211-82883-4.

MB95
Leonard McMillan and Gary Bishop.
Plenoptic modeling: An image-based rendering system.
Proceedings of SIGGRAPH 95, pages 39-46, August 1995.
ISBN 0-201-84776-0. Held in Los Angeles, California.

McM95a
Leonard McMillan.
Computing Visibility Without Depth.
Technical Report TR95-047, Department of Computer Science, University of North Carolina - Chapel Hill, October 1995.

McM95b
Leonard McMillan.
Shape as a perturbation to projective mapping.
Technical Report TR95-046, University of North Carolina, july 1995.

McM97
Leonard McMillan.
An Image-Based Approach to Three-Dimensional Computer Graphics.
PhD thesis, April 1997.

MF02
Takashi Kanai Masahiro Fujita.
Hardware-assisted relief texture mapping.
Eurographics 2002 short paper presentation, 21(3):257-262, September 2002.

MH84
Gene S. Miller and C. Robert Hoffman.
Illumination and reflection maps: Simulated objects in simulated and real environments.
In SIGGRAPH '84 Advanced Computer Graphics Animation seminar notes. july 1984.

MMB97
William R. Mark, Leonard McMillan, and Gary Bishop.
Post-rendering 3d warping.
In Proceedings of the 1997 symposium on Interactive 3D graphics, pages 7-ff. ACM Press, 1997.

MO95
N. Max and K. Ohsaki.
Rendering Trees from Precomputed Z-Buffer Views.
In Proceedings of the 6th Eurographics Workshop on Rendering, June 1995.

MS95
Paulo W. C. Maciel and Peter Shirley.
Visual navigation of large environments using textured clusters.
In ACM Siggraph Symposium on Interactive 3D Graphics, 1995.

Ney95
Fabrice Neyret.
A general and multiscale model for volumetric textures.
In Wayne A. Davis and Przemyslaw Prusinkiewicz, editors, Graphics Interface '95, pages 83-91. Canadian Information Processing Society, Canadian Human-Computer Communications Society, May 1995.
ISBN 0-9695338-4-5.

OBM00
Manuel M. Oliveira, Gary Bishop, and David McAllister.
Relief texture mapping.
In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pages 359-368. ACM Press/Addison-Wesley Publishing Co., 2000.

Oos98
C. Oosterbaan.
Motion and deformation of surfels objects.
Master's thesis, Delft University of Technology and MERL, 1998.

PCD+97
Kari Pulli, Michael Cohen, Tom Duchamp, Hugues Hoppe, Linda Shapiro, and Werner Stuetzle.
View-based rendering: Visualizing real objects from scanned range and color data.
In Julie Dorsey and Philipp Slusallek, editors, Eurographics Rendering Workshop 1997, pages 23-34, New York City, NY, June 1997. Eurographics, Springer Wein.
ISBN 3-211-83001-4.

PDG04
Damien Porquet, Jean-Michel Dischler, and Djamchid Ghazanfarpour.
Real-Time Image-Based Geometry Mapping.
Technical Report MSI-0401, Université de Limoges, Laboratoire MSI, 2004.
Soumis à une conférence internationale.

PGD04
Damien Porquet, Djamchid Ghazanfarpour, and Jean-Michel Dischler.
Real-time per-pixel viewpoint interpolation.
Proceedings of Theory and Practice of Computer Graphics'2004, IEEE, Bournemouth, England, pages 219 - 225, June 2004.

PHL+98
Frédéric Pighin, Jamie Hecker, Dani Lischinski, Richard Szeliski, and David H. Salesin.
Synthesizing realistic facial expressions from photographs.
In Proceedings of the ACM Conference on Computer Graphics (SIGGRAPH-98), pages 75-84, Orlando, FL, USA, July 1998. ACM Press.
ISBN 0-89791-999-8.

PM88
J. G. Proakis and D. G. Manolakis.
Introduction to Digital Signal Processing.
Macmillan, New York, 1988.

PSM04
R. Pajarola, M. Sainz, and Y. Meng.
Dmesh: Fast depth-image meshing and warping.
International Journal of Image and Graphics (IJIG), 4(4):1 - 29, 2004.

PZvG00
Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar, and Markus Gross.
Surfels: surface elements as rendering primitives.
In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pages 335-342. ACM Press/Addison-Wesley Publishing Co., 2000.

RB93
J. Rossignac and P. Borrel.
Multi-resolution 3D approximations for rendering.
In B. Falcidieno and T. L. Kunii, editors, Modeling in Computer Graphics, pages 455-465. Springer-Verlag, June-July 1993.

RB98
Paul Rademacher and Gary Bishop.
Multiple-center-of-projection images.
In Proceedings of the 25th annual conference on Computer graphics and interactive techniques, pages 199-206. ACM Press, 1998.

RL00
Szymon Rusinkiewicz and Marc Levoy.
Qsplat: a multiresolution point rendering system for large meshes.
In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pages 343-352. ACM Press/Addison-Wesley Publishing Co., 2000.

RPZ02
L. Ren, H. Pfister, and M. Zwicker.
Object space ewa surface splatting: A hardware accelerated approach to high quality point rendering.
EUROGRAPHICS 2002, pages 461 - - 470, 2002.

SC00
Peter-Pike J. Sloan and Michael F. Cohen.
Hardware accelerated horizon mapping.
In B. Péroche and H. Rushmeier, editors, Proceedings of the Eurographics Workshop on Rendering Techniques 2000 (RENDERING TECHNIQUES-00), pages 281-286, Brno, Czech Republic, june 2000. Springer-Verlag.

Sch94
John Schlag.
Fast embossing effects on raster image data.
In Paul Heckbert, editor, Graphics Gems IV, pages 433-437. Academic Press, Boston, 1994.

Sch95
Gernot Schaufler.
Dynamically generated impostors.
GI Workshop on Modeling, Virtual Worlds, Distributed Graphics, Bonn, Germany, pages 129-139, 1995.

Sch97
Gernot Schaufler.
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes.
In Proc. 8th Eurographics Workshop on Rendering, pages 151-162. Springer Verlag, 1997.

Sch98
Gernot Schaufler.
Per-object image warping with layered impostors.
Computer Graphics Forum (Proceedings of Eurographics '98), (3):145-156, 1998.

SD96
Steven M. Seitz and Charles R. Dyer.
View morphing.
In Proceedings of the ACM Conference on Computer Graphics, pages 21-30, New Orleans, LA, USA, August 4-9 1996. ACM.
ISBN 0-201-94800-1.

SDB97
Francois Sillion, George Drettakis, and Benoit Bodelet.
Efficient impostor manipulation for real-time visualization of urban scenery.
Computer Graphics Forum, (Proc. Eurographics '97), 16(3):207-218, 1997.

SGwHS98
Jonathan Shade, Steven Gortler, Li wei He, and Richard Szeliski.
Layered depth images.
In Proceedings of the 25th annual conference on Computer graphics and interactive techniques, pages 231-242. ACM Press, 1998.

SH99
Heung-Yeung Shum and Li-Wei He.
Rendering with concentric mosaics.
In Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pages 299-306. ACM Press/Addison-Wesley Publishing Co., 1999.

SLS+96
Jonathan Shade, Dani Lischinski, David H. Salesin, Tony DeRose, and John Snyder.
Hierarchical image caching for accelerated walkthroughs of complex environments.
In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, pages 75-82. ACM Press, 1996.

Smi90
D. B. Smithe.
A two-pass mesh warping algorithm for object transformation and image interpolation.
Technical memo #1030, Industrial Light and Magic, 1990.

SP99
G. Schaufler and M. Priglinger.
Efficient Displacement Mapping by Image Warping.
In Proc. 10th Eurographics Workshop on Rendering. Springer Verlag, 1999.

SZL92
William J. Schroeder, Jonathan A. Zarge, and William E. Lorensen.
Decimation of triangle meshes.
In Edwin E. Catmull, editor, Proceedings of the 19th Annual ACM Conference on Computer Graphics and Interactive Techniques, pages 65-70, New York, NY, USA, July 1992. ACM Press.

TKT01
Masahiko Inami Naoki Kawakami Yasuyuki Yanagida Taro Maeda Tomomichi Kaneko, Toshiyuki Takahei and Susumu Tachi.
Detailed shape representation with parallax mapping.
In Proceedings of the ICAT 2001 (The 11th International Conference on Artificial Reality and Telexistence), pages 205-208, December 2001.

vB98
J. van Baar.
Generation and rendering of surface elements.
Master's thesis, Delft University of Technology and MERL, 1998.

VFSH03
P.-P. Vázquez, M. Feixas, M. Sbert, and W. Heidrich.
Automatic view selection using viewpoint entropy and its application to image-based modelling.
Computer Graphics Forum, 22(4), 2003.

WAA+00
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Brian Curless, Tom Duchamp, David H. Salesin, and Werner Stuetzle.
Surface light fields for 3d photography.
In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pages 287-296. ACM Press/Addison-Wesley Publishing Co., 2000.

Wel04
Terry Welsh.
Parallax mapping with offset limiting: A per-pixel approximation of uneven surfaces.
Technical report, Infiscape Corporation, January 2004.

Wes90
Lee Westover.
Footprint evaluation for volume rendering.
Computer Graphics, 24(4):367-376, August 1990.

Wil78
Lance Williams.
Casting curved shadows on curved surfaces.
In Proceedings of the 5th annual conference on Computer graphics and interactive techniques, pages 270-274. ACM Press, 1978.

WWT+03
Lifeng Wang, Xi Wang, Xin Tong, Stephen Lin, Shimin Hu, Baining Guo, and Heung-Yeung Shum.
View-dependent displacement mapping.
ACM Trans. Graph., 22(3):334-339, 2003.

YSK+02
Shuntaro Yamazaki, Ryusuke Sagawa, Hiroshi Kawasaki, Katsushi Ikeuchi, and Masao Sakauchi.
Microfacet billboarding.
In Proceedings of the 13th Eurographics workshop on Rendering, pages 169-180. Eurographics Association, 2002.

ZGPvB01
Matthias Zwicker, Markus Gross, Hanspeter Pfister, and Jeroen van Baar.
Surface splatting.
pages 371-378, Los Angeles, CA, 12-17 2001. ACM Press.



Porquet Damien 2005-03-02