NVIDIA OpenGL Extension Specifications (source) |
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_weighting |
GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_evaluators GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program4 GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_geometry_program4 GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_vertex_program4 |
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2009/4/6 GL_NV_vertex_buffer_unified_memory 2009/4/6 GL_NV_shader_buffer_load 2009/3/2 GL_EXT_separate_shader_objects 2009/09/10 GL_EXT_transform_feedback2 2009/07/29 GL_NV_copy_image 2008/9/9 GL_EXT_texture_swizzle 2008/2/20 WGL_NV_video_out 2008/1/21 GL_EXT_texture_compression_rgtc 2008/1/21 GL_EXT_texture_compression_latc 2008/02/20 WGL_NV_swap_group 2008/02/20 GLX_NV_video_out 2008/02/20 GLX_NV_swap_group 2008/02/04 GL_NV_transform_feedback 2008/02/04 GL_NV_gpu_program4 2008/02/04 GL_EXT_texture_array 2008/02/04 GL_EXT_gpu_shader4 2007/9/27 GL_EXT_gpu_program_parameters 2007/3/5 GL_NV_texture_shader3 2007/3/13 GL_NV_texture_shader 2007/2/6 GL_EXT_texture_shared_exponent 2007/2/1 GL_NV_register_combiners 2007/1/24 GL_EXT_texture_sRGB 2007/12/13 GL_EXT_bindable_uniform 2007/11/29 GL_NV_conditional_render 2007/11/06 GL_NV_fragment_program4 2007/10/30 GL_EXT_texture_buffer_object 2007/06/07 GL_EXT_texture_compression_s3tc 2007/05/22 GL_EXT_geometry_shader4 2007/04/18 GL_NV_parameter_buffer_object 2007/01/10 GL_NV_geometry_shader4 2006/2/15 GL_EXT_packed_float 2006/11/6 GL_EXT_timer_query 2006/11/6 GL_EXT_draw_instanced 2006/11/14 GLX_EXT_texture_from_pixmap 2006/11/14 GL_IBM_rasterpos_clip 2006/11/14 GL_HP_occlusion_test 2006/11/10 GL_NV_framebuffer_multisample_coverage 2006/11/08 WGL_NV_gpu_affinity 2006/11/06 GL_NV_geometry_program4 2006/10/23 GL_EXT_draw_buffers2 2006/10/21 GL_EXT_framebuffer_sRGB 2006/10/11 GL_NV_depth_buffer_float 2006/10/06 GL_NV_vertex_program4 2006/07/15 GL_EXT_texture_integer 2005/1/31 GL_EXT_framebuffer_object 2005/11/8 GL_EXT_framebuffer_multisample 2005/11/8 GL_EXT_framebuffer_blit 2005/06/16 GL_NV_texture_expand_normal 2005/05/27 GL_NV_fragment_program_option 2005/05/24 GL_NV_fragment_program 2005/04/04 GL_NV_float_buffer 2004/7/23 GL_ARB_draw_buffers 2004/6/8 GL_ARB_texture_rectangle 2004/4/29 GL_NV_texture_shader2 2004/4/20 GL_NV_texture_compression_vtc 2004/3/5 GL_NV_texture_rectangle 2004/3/29 GL_EXT_pixel_buffer_object 2004/3/24 GL_EXT_shared_texture_palette 2004/3/24 GL_EXT_paletted_texture 2004/2/24 GL_NV_vertex_program 2004/2/11 GL_NV_register_combiners2 2004/12/8 GL_ARB_pixel_buffer_object 2004/10/22 GL_ARB_texture_float 2004/10/22 GL_ARB_half_float_pixel 2004/10/22 GL_ARB_color_buffer_float 2004/10/15 GL_EXT_stencil_clear_tag 2004/05/17 GL_NV_vertex_program3 2004/05/17 GL_NV_fragment_program2 2004/05/17 GL_EXT_depth_bounds_test 2004/05/16 GL_NV_vertex_program2_option 2004/05/16 GL_NV_vertex_program2 2004/02/25 GL_NV_half_float 2003/7/24 GL_ARB_point_sprite 2003/6/11 GL_ARB_texture_non_power_of_two 2003/4/10 GL_ARB_occlusion_query 2003/3/6 GL_NV_point_sprite 2003/2/12 GL_ARB_vertex_buffer_object 2003/1/3 GL_NV_texgen_emboss 2003/1/3 GL_NV_evaluators 2003/1/3 GL_EXT_vertex_weighting 2003/12/23 GL_EXT_blend_equation_separate 2003/12/16 GL_ARB_fragment_program_shadow 2003/12/05 GL_EXT_texture_mirror_clamp 2003/01/08 WGL_NV_render_texture_rectangle 2003/01/08 WGL_NV_render_depth_texture 2003/01/08 GL_NV_depth_clamp 2003/01/08 GL_EXT_stencil_two_side 2002/9/3 GL_NV_vertex_program1_1 2002/9/18 GL_ARB_fragment_program 2002/6/18 GL_ARB_vertex_program 2002/4/4 GL_EXT_stencil_wrap 2002/2/6 GL_NV_occlusion_query 2002/2/14 GL_ARB_window_pos 2002/2/14 GL_ARB_depth_texture 2002/12/4 WGL_ATI_pixel_format_float 2002/12/4 GL_ATI_texture_float 2002/12/30 GL_ATI_draw_buffers 2002/1/21 GL_ARB_shadow 2002/11/7 GL_NV_pixel_data_range 2002/03/22 GL_EXT_shadow_funcs 2002/03/13 GL_SUN_slice_accum 2001/9/17 GL_NV_vertex_array_range 2001/8/22 GL_NV_packed_depth_stencil 2001/6/13 WGL_ARB_render_texture 2001/5/16 GL_NV_multisample_filter_hint 2001/4/13 GL_NV_vertex_array_range2 2001/3/29 GL_EXT_texture_cube_map 2001/3/1 GL_EXT_texture_lod_bias 2001/2/16 GL_ARB_texture_env_dot3 2001/1/18 GL_NV_fog_distance 2001/10/17 GL_NV_copy_depth_to_color 2001/10/16 GL_ARB_texture_mirrored_repeat 2001/05/21 GL_ARB_texture_env_combine 2000/6/8 GL_NV_fence 2000/5/20 GL_NV_light_max_exponent 2000/4/25 GL_EXT_texture_filter_anisotropic 2000/3/16 GL_ARB_texture_compression 2000/3/15 WGL_ARB_pixel_format 2000/3/15 WGL_ARB_pbuffer 2000/3/15 WGL_ARB_extensions_string 2000/2/24 GL_EXT_secondary_color 2000/1/14 GL_NV_texgen_reflection 2000/1/14 GL_NV_blend_square 2000/11/14 GL_ATI_texture_mirror_once 2000/09/28 GL_EXT_texture_env_dot3 2000/06/22 GL_ARB_texture_border_clamp 2000/06/20 GL_ARB_point_parameters 1999/12/8 WGL_ARB_buffer_region 1999/12/8 GL_ARB_transpose_matrix 1999/12/8 GL_ARB_texture_env_add 1999/12/8 GL_ARB_texture_cube_map 1999/12/8 GL_ARB_multisample 1999/1/27 WGL_EXT_swap_control 1999/1/27 WGL_EXT_pbuffer 1999/12/28 GL_IBM_texture_mirrored_repeat 1999/06/21 GL_EXT_fog_coord 1999/04/06 GL_EXT_blend_func_separate 1999/04/03 WGL_EXT_pixel_format 1999/04/03 WGL_EXT_extensions_string 1999/04/02 GL_EXT_texture_env_combine 1999/03/22 GL_EXT_texture_env_add 1998/04/03 GL_EXT_multi_draw_arrays 1997/5/19 GL_EXT_draw_range_elements 1997/5/19 GL_EXT_bgra 1997/10/05 GL_EXT_separate_specular_color 1997/09/22 GL_EXT_texture_edge_clamp 1997/09/22 GL_EXT_packed_pixels 1997/08/27 GL_SGIX_shadow 1997/08/21 GL_EXT_point_parameters 1997/07/02 GL_EXT_rescale_normal 1997/05/30 GL_SGIS_texture_lod 1997/02/26 GL_SGIX_depth_texture 1997/02/26 GL_SGIS_generate_mipmap 1996/4/17 GL_EXT_clip_volume_hint 1996/11/21 GL_EXT_compiled_vertex_array 1996/04/05 GL_EXT_texture3D 1995/10/03 GL_EXT_vertex_array 1995/10/03 GL_EXT_texture_object 1995/03/31 GL_EXT_blend_subtract 1995/03/31 GL_EXT_blend_minmax 1995/03/31 GL_EXT_blend_color 1995/03/31 GL_EXT_abgr |
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Last update : September 27, 2007. This web page should be read using a XHTML 1.1. compliant web browser. |